Rising
Art Installation for The 2022 *This Is Not A Drill* Exhibition
Overview
Rising is an interactive art installation designed to engage the public with the critical reality of New York City’s projected sea level rise through a team-based, data-driven experience. Developed by a team of six as part of the *This Is Not A Drill* program and exhibited at the Elmer Holmes Bobst Library, the installation utilizes a hybrid system of Unity, Arduino, and Python to bridge physical gameplay with environmental science.
Gameplay
Rising is a cooperative survival experience that places participants in the roles of key societal stakeholders—Working Class, Middle Class, Upper Class, Business Owners, and Policymakers. As a team, participants navigate a timeline toward the year 2042, attempting to stave off the submergence of New York City through a series of increasingly difficult policy and lifestyle decisions.
- Asymmetric Action Decks: Each participant possesses a unique deck of “Action Cards” specific to their class. While cards describe actions, their environmental and personal impacts remain hidden, forcing players to rely on intuition and limited communication.
- High-Pressure Decision Windows: Each round features a 15-second “Action Phase.” Participants must tap their physical cards onto RFID sensors to commit to a choice. This brief window simulates the urgency and chaos of real-world climate crisis management.
- Systemic Feedback & Review: After the timer expires, the “Review Phase” reveals the systemic consequences: a summary displays the collective progress in slowing global warming versus the individual socioeconomic impact on each player’s class.
- Ambient Visualization: The game’s state is physically manifested through an LED array integrated into the installation tent. These lights rise toward the ceiling in real-time as sea levels increase, creating an immersive, claustrophobic atmosphere that visually communicates the team’s failure or success.
The session concludes successfully if the team reaches the year 2042. However, the game ends immediately if the mathematical model determines that NYC has been submerged, signaling a collective failure to balance class interests with environmental preservation.
My Responsibilities
Asymmetric Social Design:
- Designed a cooperative card game featuring five distinct societal roles—Working Class, Middle Class, Upper Class, Business Owners, and Policymakers—each with unique action decks and hidden consequences to simulate real-world climate policy tension.
Physical-to-Digital Data Pipeline:
- Engineered a cross-platform pipeline using Unity, Arduino, and Python to translate physical card-tapping actions into real-time inputs for a mathematical model of NYC’s sea-level rise.
Autonomous Installation Management:
- Developed a robust, self-running, and self-resetting software architecture in Unity to ensure continuous, maintenance-free operation in a high-traffic public gallery environment.