RailScape

Rogue-lite survival horror game

Overview

RAILSCAPE is a survival horror game pursuing the principle of high-risk- high-reward gameplay. Every decision can mean the difference between life and death;

Play on Itch.io

Gameplay

The player navigates a screen filled with word and emoji projectiles.

  • Sentence Building: Instead of typing, players must physically collide with specific “word bullets” to fill their response slots.
  • Fragment-Based Input: Once the slots are filled, the game sends these fragments to an LLM “translation layer”, or the “Caveman”.
  • Punctuation Difference: Punctuation would be very important in how the conversions would occur. For example, “me hungry!” would turn into “I am super hungry,” versus “me hungry?” could turn into “Am I hungry?”
The game will switch between collecting word phase and NPC responding phase, driving the narrative forward

My Responsibilities

Inventory & Persistence Engine:

  • Engineered a comprehensive item management system in Unity, supporting looting, storage, and crafting mechanics while ensuring data persistence through a custom save/load architecture across scenes.

Game State Management:

  • Developed centralized game managers to oversee the global state and facilitate communication between player controls and UI systems.

Systemic Design:

  • Collaborated teammates to architect the core game loop and procedural map systems, ensuring mechanical synergy between exploration and resource gathering.