RailScape
Rogue-lite survival horror game
Overview
RAILSCAPE is a survival horror game pursuing the principle of high-risk- high-reward gameplay. Every decision can mean the difference between life and death;
Play on Itch.io
Gameplay
The player navigates a screen filled with word and emoji projectiles.
- Sentence Building: Instead of typing, players must physically collide with specific “word bullets” to fill their response slots.
- Fragment-Based Input: Once the slots are filled, the game sends these fragments to an LLM “translation layer”, or the “Caveman”.
- Punctuation Difference: Punctuation would be very important in how the conversions would occur. For example, “me hungry!” would turn into “I am super hungry,” versus “me hungry?” could turn into “Am I hungry?”
The game will switch between collecting word phase and NPC responding phase, driving the narrative forward
My Responsibilities
Inventory & Persistence Engine:
- Engineered a comprehensive item management system in Unity, supporting looting, storage, and crafting mechanics while ensuring data persistence through a custom save/load architecture across scenes.
Game State Management:
- Developed centralized game managers to oversee the global state and facilitate communication between player controls and UI systems.
Systemic Design:
- Collaborated teammates to architect the core game loop and procedural map systems, ensuring mechanical synergy between exploration and resource gathering.