Soul Seasoned

AI-Powered Visual Novel

Overview

You are the owner of a surreal roadside diner, crafting your own story as you interact with customers who come to you for food and a shoulder to cry on. Each interaction shapes the customers’ lives beyond the diner’s walls, determining whether they find peace or remain lost in their personal struggles.

Play on Itch.io

Gameplay

  • The Daily Routine: Players host two customers per day. They would converse and order from players until the point LLM thinks it’s a good point to stop, or if the player’s behavior becomes disruptive.
  • Trust Mechanics:

    As players provide better advice and meaningful interactions, customers will increase their trust meter. Higher trust levels unlock deeper, more personal dialogue regarding the character’s internal conflicts.

  • Revisits:

    Customers’ struggles usually cannot be finished by only one visit. Everytime a customer leaves the diner, new story beyond the diner wall created. Maintaining a good relationship with customers, players can learn their accumulative stories and help them to solve the struggles. 

LLM Engineering

LLMs in this game are responsible for both conversation and long-term narrative consequences.

General Chat:

  • It would be responsible for the general conversation with players.
  • Each customer has their own external and internal struggles that will gradually be provided as background information to LLM as trust meters go up.
  • It would terminate the conversation if the LLM thinks this conversation is reaching a stop.

Prediction Engine:

  • Customers will visit multiple times; what happens between visits depends on the players’ conversation with them. After a round of conversation, we will send the chat history to the Prediction Engine and ask it to predict what action this customer will take: Did they benefit from the conversation, or did they just continue their life as they were?
  • The next time a customer visits will bring new topics about their lives beyond the diner, an “off-screen” event, giving players the sense that their conversation really matters to those customers.